As you can see, there's a lot more close-quarters action. Enemies are rendered as allbrights, for the vision impaired (this one's for you Joe).
There's also a new weapon, the repulsor:
Careful, don't kill yourself with it - ricochets are not to be taken lightly.
Other than the new and shiny, there are a lot of internal adjustments. Those who know Unity will see the telltale signs of a Pro trial. When the trial expires later this month, we'll be going Pro. The shiny effects will be nice, but I'm just as excited by things like the profiler.
Here's a random grab bag of changes in the new release:
- Improved enemy AI
- New rocket launcher graphics
- New weapon - Repulsor
- Ambient sound
- Random internal level generator
- New textures
- Improved lighting
- Scorekeeping
- Tracking for kills, deaths, time and score
- Fight in the void of space
- Improvements to character controller and motor
The changes are exciting, but there's still a lot to do before it's really solid. Try out the latest build here and let us know what you think. Comments and suggestions are always welcome.
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