Sunday, July 31, 2016

#1GAM - Far And Wide - Almost Done

With only Sunday to go, it's time for finishing touches.

Today I improved turret accuracy, tweaked UI, and made the radio available in and out of game.  I also added a couple more radio stations for variety.  Hopefully there's something for everyone.  Listen to the audio effect switch when entering and exiting the car.  The dubstep and heavy metal stations are definitely not happy with the tinny car radio, though they sound great at full fidelity (eg when you're dead).

Sunday, July 24, 2016

#1GAM - Far And Wide - Week Two

About two weeks in to my July 2016 OneGameAMonth submission - Far And Wide.

We've got actual gameplay instead of just a driving demo.  I've added improved UI, mines, rocket launchers - all kinds of good stuff.  Once I add prediction to the turrets, an actual menu, and a couple other tweaks I'll be ready to wrap it up and move on to the next one.

Monday, July 11, 2016

One Game A Month - Back in the Saddle!

I've decided to take up OneGameAMonth challenge again.  Here's what I have after one day working on my July submission.  The theme is Far And Wide.
The terrain is (theoretically) infinite, and procedurally generated at runtime.  In reality, I'm likely to run into some floating point precision errors after driving too far.  I'm not sure how much of an issue this will be.  I guess I'll find out.